2–4 weeks
Prototype sprint
One core loop, one AI system in the build, and a written read on whether the game should continue.
- Playable build
- One model in the loop
- Continue or stop note
Services
Elvento Labs builds games with generative models and custom game AI. Unity, Godot, and Unreal. Mobile first, PC when the design asks for a desk. A person directs every system that ships.
Art, animation, voice, and world variation from models, directed so the game still looks like one place.
A palette, a style board, and a review pass. Generated frames that miss the world get redrawn or cut.
NPCs, opponents, and systems that react. Language models where characters talk. Behavior models where they act.
Character sheets, tool limits, and a fail state when the model wanders. The player should feel a mind, and a design.
Loops, levels, and the reason a player takes one more turn. The verbs come before the model.
A core loop, the rules a generator must obey, and a greybox the team can argue with before any model runs.
Unity, Godot, and Unreal, with the model pipeline living in the same build a player can hold.
Weekly builds, a milestone plan, and engineering that treats a phone, a PC, and a model call as different costs.
Events, dialogue, and encounters that can change after launch, with a person still approving the diff.
A content calendar, a read on what players actually do, and model updates that ship as builds.
AI engineers and designers inside your production when the game already has a direction.
A generative pipeline, an in-game AI seat, or both, on your repo and your milestone names.
Engagements
2–4 weeks
One core loop, one AI system in the build, and a written read on whether the game should continue.
Scoped to the game
A title taken from vertical slice to release candidate, generative pipeline included, with a build every week.
Monthly
Named seats for game AI or generative production, on your tools, with a lead who answers.