ELVENTOLABS

Services

Models in the pipeline. AI in the game.

Elvento Labs builds games with generative models and custom game AI. Unity, Godot, and Unreal. Mobile first, PC when the design asks for a desk. A person directs every system that ships.

Practice

  1. 01

    Generative pipeline

    Art, animation, voice, and world variation from models, directed so the game still looks like one place.

    A palette, a style board, and a review pass. Generated frames that miss the world get redrawn or cut.

  2. 02

    In-game AI

    NPCs, opponents, and systems that react. Language models where characters talk. Behavior models where they act.

    Character sheets, tool limits, and a fail state when the model wanders. The player should feel a mind, and a design.

  3. 03

    Game design

    Loops, levels, and the reason a player takes one more turn. The verbs come before the model.

    A core loop, the rules a generator must obey, and a greybox the team can argue with before any model runs.

  4. 04

    Production

    Unity, Godot, and Unreal, with the model pipeline living in the same build a player can hold.

    Weekly builds, a milestone plan, and engineering that treats a phone, a PC, and a model call as different costs.

  5. 05

    Live models

    Events, dialogue, and encounters that can change after launch, with a person still approving the diff.

    A content calendar, a read on what players actually do, and model updates that ship as builds.

  6. 06

    Co-development

    AI engineers and designers inside your production when the game already has a direction.

    A generative pipeline, an in-game AI seat, or both, on your repo and your milestone names.

Engagements

Three ways to start.

2–4 weeks

Prototype sprint

One core loop, one AI system in the build, and a written read on whether the game should continue.

  • Playable build
  • One model in the loop
  • Continue or stop note

Scoped to the game

Production

A title taken from vertical slice to release candidate, generative pipeline included, with a build every week.

  • Generative pipeline
  • In-game AI
  • Launch checklist

Monthly

Co-development

Named seats for game AI or generative production, on your tools, with a lead who answers.

  • Your repo and tracker
  • Model pipeline or gameplay AI
  • A single point of contact

Start a project