Elvento Labs

Independent game studio · Noida, India

Small studio.
Very different
games.

A haunted boys’ hostel. A gully cricket chase. A Holi colour war. A bow you draw with your real hand. A stealth shooter in a rain-soaked harbour city. Elvento Labs is an independent game studio in Noida, India.

5 games out nowon Google Play

Top-down view of a casino floor with a large ornate rug, card tables and a gunman moving between them.
Aiming at targets on a striped lighthouse on the Storm Coast, rain falling, bow in the foreground.
Holi Colour War in Kochi: purple, orange and red territories, with the words Holi Frenzy across the map.
Vendatta: Stealth ShooterColor King: Rangoli PuzzleOut now on Google PlayLast Attendance: Hostel 13Gully Ka King: Street CricketMotion ArcheryMade in Noida
Games live on Google Play
5Games live on Google Play
Levels in Motion Archery
100Levels in Motion Archery
Chapters in Vendatta
10Chapters in Vendatta
Building software since
2016Building software since

How we make games

Small studio. Specific games.

We would rather make a game about one hostel than a game about everywhere. These four habits show up in everything we ship.

  1. 01

    Set somewhere real

    A hostel corridor at 11:47 pm. A gully where a glass window gets you out. A harbour casino in the rain. We start with a place, then find the game inside it.

  2. 02

    Made for the phone

    Touch controls from the first prototype, offline play, and a bow that reads your real hand through the front camera without the images ever leaving the phone.

  3. 03

    In the language it happened

    Hindi and English voices, subtitles and the way people actually talk. “Attendance toh deni padegi” does not translate, so we don’t try.

  4. 04

    Fair to the player

    Last Attendance has no ads, just a single unlock. Motion Archery’s ads go away for good with one purchase. Most of our games play offline with no account.

Work with us

We build games for others too.

The team that shipped our games is available for yours, from a first prototype to a store launch.

  1. 01

    Mobile game development

    Concept to store launch for Android and iOS. Design, art, engineering and the build a player can hold.

  2. 02

    Game design

    Loops, levels, progression and the reason a player takes one more turn.

  3. 03

    Art and AI-assisted production

    Key art, environments, characters and store assets, with generative tools where they speed the work up.

  4. 04

    Co-development

    Designers and engineers inside your production when the game already has a direction.

  5. 05

    Launch and live updates

    Store listings, screenshots, release management and the updates that keep a game alive after launch.

  6. 06

    Localisation for India

    Hindi and English voice, text and cultural detail, built in from the start rather than bolted on.

Start a project

Got a game in mind?

Tell us who plays it and what it should feel like. We will reply with how we would prototype it.